Meningkatkan aktifitas dan hasil belajar melalui model pembelajaran Teams Games Tournament (TGT) dan media “ATM BCA”

Authors

  • Sutrisno Sutrisno SMPN 1 Sawoo Ponorogo

DOI:

https://doi.org/10.17977/um022v4i22019p074

Keywords:

Teams Games Tournament (TGT;, ATM BCA;, Learning Outcomes

Abstract

Learning models or media that are appropriate to the characteristics of the material, and students can increase the effectiveness of learning. Models that can involve students can improve understanding of the material and the same conditions also apply to media that are by the characteristics of the material. Teams Games Tournament (TGT) learning model using the media "ATM BCA" through the steps: (1) Information, (2) Grouping, (3) Planning, (4) Acting, (5) Organizing, (6) Presenting and Reward, (7) Evaluating is an effort to achieve that goal. This research is action research carried out in two cycles, each cycle consisting of two meetings. The results of this study indicate that the activities and learning outcomes of studentshave increased significantly

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Published

2019-10-31

How to Cite

Sutrisno, S. (2019). Meningkatkan aktifitas dan hasil belajar melalui model pembelajaran Teams Games Tournament (TGT) dan media “ATM BCA”. Jurnal Teori Dan Praksis Pembelajaran IPS, 4(2), 74–81. https://doi.org/10.17977/um022v4i22019p074

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Section

Articles