Enhancing student interest and learning outcomes using the virtual tour by web-based 360 videos
DOI:
https://doi.org/10.17977/um022v10i12025p37Keywords:
development, web-based 360 degree, virtual tour, learning interest, learning outcomesAbstract
This research aims to 1) determine the feasibility of the product developed from the web-based 360 Degree Virtual Tour, 2) measure the enhancement in student interest, and 3) measure the enhancement in learning outcomes, focusing on disaster education. A research and development (R&D) approach was used with the Successive Approximation Model (SAM) in three iterative stages: evaluation, design, and development. The study involved 36 students from class XI IPS at MA Ahmad Yani Jabung, Indonesia. The feasibility of the product was assessed by a geography material expert, a media expert, students, and a teacher using questionnaires. The questionnaire instrument was used for learning interest, and the test instrument was used for learning outcomes. Data analysis used descriptive statistics to assess product quality, and a paired sample t-test was used to evaluate the effectiveness of a 360-degree web-based virtual tour on interest and learning outcomes. The results showed that 1) web-based 360-degree virtual tour development products have a high feasibility value based on the test results from geography material experts, media experts, teachers, and students. 2) Students' interest was enhanced after using the web-based 360-degree virtual tour. This media can present material interestingly through interactive features that actively involve students in the learning process. 3) Students' learning outcomes were enhanced after participating in learning by using a web-based 360-degree virtual tour. This media utilizes visual and interactive elements that can facilitate a deeper understanding of concepts so that student learning outcomes can improve. Future research is recommended to explore students' learning styles to enhance 360-degree virtual tour-based learning, expand the topic to include climate change and resource management, integrate AR/VR for interactivity, and develop the research for schools in Malang City and Batu City.
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Copyright (c) 2025 Muchammad Akbar Kurniawan, Saiful Amin

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