When the Map Precedes the Court: Padel Outfit and Simulacrum on Indonesian Instagram
DOI:
https://doi.org/10.17977/um087v3i22026p53-66Keywords:
padel, padel outfit, simulacrum, hyperreality, InstagramAbstract
The rapid proliferation of padel in Indonesia transcends an emergent fitness trend, constituting a cultural phenomenon closely tied to how images circulate on social media. Central to this dynamic is a shift in the signification of padel outfit, from functional sportswear to an artificially constructed lifestyle symbol on Instagram, frequently divorced from actual sporting practice. Crucially, this phenomenon is participatory in character: content is produced not by media institutions or sporting brands, but by ordinary users who simultaneously consume and generate visual signs, constructing their own lifestyle narratives. Drawing on Jean Baudrillard’s theory of Simulacra and Simulation, this qualitative study examines how padel outfit content generates simulated reality within Indonesia’s digital ecosystem. A corpus of 15 Instagram posts was collected through hashtag sampling (#padelindonesia, #padeloutfit, and #padellife) and analyzed using Roland Barthes’ three-tiered semiotic framework before being mapped onto Baudrillard’s four stages of the image. Findings indicated that most posts in the corpus operate at the third and fourth stages of simulacrum, wherein polished visual aesthetics and sign systems obscure the physical reality of the sport itself. The recurring visual patterns are consistent with algorithmic culture and participatory media practices, which the study treats as interpretive context rather than a tested mechanism, since platform recommendation, ranking, and user adaptation were not examined. These findings suggest that users act not merely as passive subjects but as co-producers of simulacrum, with implications for visual communication design, critical media literacy, and digital cultural studies in Southeast Asia.
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